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[personal profile] silvercat17 posting in [community profile] allbingo
The Story Sparks fest will run January 1st to 31st and is open to all fandoms and original work. All sizes and media welcome.

Story Sparks is a list of prompts to inspire ideas. I created the list as cards and have each one written on a card to shuffle and pull from. At the very bottom of this entry is the full list with some interpretations for each prompt.

For the purpose of this bingo, I've prepared a few public cards and a list formatted for the Bingo generator. But feel free to use it for your own purposes. I look forward to seeing what you come up with!

How can you use the Story Sparks prompts?
- As inspiration for the theme of your next story. Just pull a card or couple of cards for ideas.
- To recover from writer's block. Can't decide what goes next? Pull a couple of cards and use them to get writing again.
- To create the skeleton of a plot. Deal between five and ten cards, or as many cards you need, to create the storyline from.
- As a writing exercise. Pull a card and write a paragraph or short story with it as inspiration.
- As a way to decide between possibilites. Select appropriate cards and pull one from a hat.
- Any way you want!



Bingo list (all):


Bingo list (essentials):


Public Cards:

WaterTimeHonor / Morality
Weakness / IllnessFREE SPACEPath / Travel
DeathAgeWeapon


Ally / CompanionSpaceReconciliation / RedemptionSex
ElectricityJusticeGovernmentAge
AddictionHonor / MoralityFate / FutureLove
Rescue / RecoverySchool / EducationGrowthKey


ChanceMindSkyFireDarkness / Light
BodyHonor / MoralityWall / TowerScienceResources / Money
SpaceEscapeFREE SPACEPunishmentWeapon
ColdWoodLossPath / TravelHell
AddictionDeathFate / FutureMagicSchool / Education


Each prompt is a word or couple of related words. They're designed to be used as literally or metaphorically as you see fit. The list below is all the prompts with some of the possible interpretations. Some of the words overlap. The prompts with a star next to them are useful enough to have two or more cards if you're using it as a deck.
  1. Addiction: whether to be lived with, defeated, or struggled with; metaphorical, physical, mental
  2. * Adversary: a temporary enemy, a rival, the antagonist, recurring enemy; a setback or obstacle to be overcome - bad weather, crime, a time restraint...
  3. Age: mental age, stage of life, geological age, rapid aging, age differences, antique, new
  4. * Ally / Companion: a true friend, a traveling mate, a classmate, advice, a pet, spouse, fair weather friend, or false friend...
  5. * Attack / Defense: mental defenses, strategy, a random encounter, crime, threats, abuse; from the enemy or hero
  6. * Body: fatigue, strength, physical effort, corpse, student body, injury, disability, physical skills or attacks
  7. * Chance: an opportunity, luck, a game, random chance for good or ill
  8. Cold: ice, snow, subzero, the illness, winter, cold of space, relief from heat
  9. Creature: animal, non-human, robot, pet, mascot, pest, alien, monster
  10. Darkness / Light: evil, night, darkness, murkiness of thought or strategy, good, revelation, daylight, artificial light, elemental users, space, stars
  11. Death: for who, how, what purpose, how many? Actual, faked, not quite, or metaphorical?
  12. * Disaster: apocalypse, natural disasters, major setbacks,
  13. * Discovery: reason for story, new tools, abilities, information, invention, thing or place found
  14. Dream: daydream, nightmare, something to work toward, unreachable, desire, covet
  15. Earth: the planet, any planet, the element, strength, dirt, mountains, cave, earthquake, stability, clay, pottery
  16. Electricity: makes things work, lightning, power, relationship sparks, a bright idea, electronics
  17. * Escape: running away or getting away; temporary or true; a plan or goal to; mental escape, escapism,
  18. Family: supportive, dysfunctional, abusive, adopted, metaphorical, found, as close as, biological, extended or nuclear, marriage, birth
  19. * Fate / Future: destiny, doom, future events, predictions, prophecy; inevitable, to be fought, to be accepted; is it binding or inconsequential?
  20. Fire: wild fire, camp fire, house fire, arson, firing squad, warmth, anger, passion, romance
  21. God: true, false, one, many, ultimate power, miracles, avatars, incarnations, angels
  22. Government: red tape, bureacracy, power, methods, help, government agents, spies, police, secret agents, loopholes, paperwork
  23. * Growth: additional problems, additions to the group, building, new skills or tools, physical or mental growth, cancer, weeds
  24. Heaven / Paradise: utopia, goal, comfort, rest, happiness, bliss, Eden, good, god, Olympus, Asgard, Valhalla, angels, nirvana, afterlife, beautiful place, holiness, myth, ejected from
  25. Hell: dystopia, suffering, torture, demons, devil, inferno, chaos, mischief, devilment, sin, exaggeration, hyperbole
  26. Honor / Morality: obligations, code of conduct, dishonor, ethics, differing morals, connections with people
  27. Illusion: fraud, disguise, trick, legerdemain, lie, false friend, magic, gimmick, hack
  28. Innocence: civilians, lack of knowledge, elders, children, lack of experience, naivete, or lack of innocence
  29. Justice: karma, true justice, goal, ideal, court room, detention, police
  30. * Key: a solution or physical key, a key piece of the puzzle, a clue, final element, something important
  31. * Loss: life, of limbs, resources, allies, freedom, money, love; defeat
  32. Love: friendship, platonic, sex, family, a crush, lust, conquers all, Valentine's day, femme fatale
  33. Magic: miracle, true magic or sleight of hand, trickery, occultism, witchcraft, wizardry, deus ex machina, as good as, sudden help
  34. Medicine / Drugs: hospital, doctors, nurse, care, illness, injury, surgery, comfort, vetinarian, illegal drugs, drug trade
  35. Mercy: relief, comfort, mercy killing, begging for
  36. * Mind: a decision, telepathy, thinking through ideas, brainstorming, intelligence, thought, strategy, ignorance, out-thinking, mental blinders, mental illness, will, tactics
  37. * Misunderstanding: of the hero, by the hero, a delay or major incident
  38. Monster: a horrible person or beast, misunderstand creature, bigotry
  39. Obsession: feud, hate, letting go, renewing, forgiving, compulsion
  40. * Path / Travel: moving from one place to another, voluntary or non-? plan, route, map
  41. Punishment: abuse, justice done, unfair, prison, jail, karma, time out
  42. Reconciliation / Redemption: between friends or family, a recovery of esteem, the redemption of a character, an event turing from bad to good
  43. * Rescue / Recovery: comfort, help, assistence, rest, from illness or injury; a recovered skill, item, or memory; savior
  44. Resources / Money: money, food, fuel; lack of or in excess; to be bought, bartered, sold, stolen; natural resources, banks, national economies
  45. Reversal: traitor, double agent, change of weather, change of plan, change of direction, setback, revision, duplication, redo
  46. School / Education: college, grade school, school of hard knocks, technical skill, apprenticeship, self-improvement, trade school, learning a new skill, insight, or background information
  47. Science: at any level, mad science, an advancement of technology or skills, alchemy, good or bad, weapons, vehicles, computers, technobabble, chemistry, physics, biology
  48. Sex: gender or horizontal intrigue; as a tool, a way to pass time, a way to build relationship; porn, to further plot
  49. Sky: flight, wind, weather, heavens, flight, space, air, mental fog, airhead, lack of air, head in the clouds, asthma...
  50. Soul / Spirit: death, ghosts, switched identities, soul mates, something to sell or buy, a change of heart, renewed strength or ideals, fighting spirit, school spirit, alcohol, supernatural
  51. Space: emptiness, vacuum, void, room, open space, space travel, lack, gap, private area, enclosed area
  52. Superstition / Custom: silly custom or life-saving? Or a customization of items or skills or...? as an obstacle, religion, ritual, holidays
  53. * Time: lack of, deadline, time travel, abundance of, planning, schedule, waiting, meeting, timing
  54. * Tool / Technology: a handyman, technology at any level, weapons, vehicles, experts, skills, useful people, creating or forging, invention
  55. * Transformation / Revelation: the denouement, revealing events, mysteries, or identities; removing of disguise; a mental, physical, metaphorical, or sociological change
  56. * Wall / Tower: an obstacle or refuge, castle, town, home, siege, stubborness, prison, defenses, dead-end, mental defenses, refusal, something to climb, something to overcome
  57. Water: rivers, oceans, floods, rain, something to drink, abundance or over-abundance, a symbol of change, defense, flow
  58. * Weakness / Illness: injury, fatigue, disability, stress, sickness, surgery, wounds, mentall illness; a lock of skills, strength, resources, or allies; chemical imbalance, failure, angst, drugs
  59. Weapon: lethal or non, metaphorical
  60. Wood: plants, trees, forests, knock on, furniture, environment, wilderness, unexplored territory, building out of, fence

Date: 2022-01-05 06:34 pm (UTC)
nsfwords: (Default)
From: [personal profile] nsfwords
Late start, but I've made a card! Looking forward to more drabbles in 2022. :)

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