Story Sparks Fest (January)
Dec. 22nd, 2021 04:35 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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The Story Sparks fest will run January 1st to 31st and is open to all fandoms and original work. All sizes and media welcome.
Story Sparks is a list of prompts to inspire ideas. I created the list as cards and have each one written on a card to shuffle and pull from. At the very bottom of this entry is the full list with some interpretations for each prompt.
For the purpose of this bingo, I've prepared a few public cards and a list formatted for the Bingo generator. But feel free to use it for your own purposes. I look forward to seeing what you come up with!
How can you use the Story Sparks prompts?
- As inspiration for the theme of your next story. Just pull a card or couple of cards for ideas.
- To recover from writer's block. Can't decide what goes next? Pull a couple of cards and use them to get writing again.
- To create the skeleton of a plot. Deal between five and ten cards, or as many cards you need, to create the storyline from.
- As a writing exercise. Pull a card and write a paragraph or short story with it as inspiration.
- As a way to decide between possibilites. Select appropriate cards and pull one from a hat.
- Any way you want!
Bingo list (all):
Bingo list (essentials):
Public Cards:
Each prompt is a word or couple of related words. They're designed to be used as literally or metaphorically as you see fit. The list below is all the prompts with some of the possible interpretations. Some of the words overlap. The prompts with a star next to them are useful enough to have two or more cards if you're using it as a deck.
Story Sparks is a list of prompts to inspire ideas. I created the list as cards and have each one written on a card to shuffle and pull from. At the very bottom of this entry is the full list with some interpretations for each prompt.
For the purpose of this bingo, I've prepared a few public cards and a list formatted for the Bingo generator. But feel free to use it for your own purposes. I look forward to seeing what you come up with!
How can you use the Story Sparks prompts?
- As inspiration for the theme of your next story. Just pull a card or couple of cards for ideas.
- To recover from writer's block. Can't decide what goes next? Pull a couple of cards and use them to get writing again.
- To create the skeleton of a plot. Deal between five and ten cards, or as many cards you need, to create the storyline from.
- As a writing exercise. Pull a card and write a paragraph or short story with it as inspiration.
- As a way to decide between possibilites. Select appropriate cards and pull one from a hat.
- Any way you want!
Bingo list (all):
Bingo list (essentials):
Public Cards:
Water | Time | Honor / Morality |
Weakness / Illness | FREE SPACE | Path / Travel |
Death | Age | Weapon |
Ally / Companion | Space | Reconciliation / Redemption | Sex |
Electricity | Justice | Government | Age |
Addiction | Honor / Morality | Fate / Future | Love |
Rescue / Recovery | School / Education | Growth | Key |
Chance | Mind | Sky | Fire | Darkness / Light |
Body | Honor / Morality | Wall / Tower | Science | Resources / Money |
Space | Escape | FREE SPACE | Punishment | Weapon |
Cold | Wood | Loss | Path / Travel | Hell |
Addiction | Death | Fate / Future | Magic | School / Education |
Each prompt is a word or couple of related words. They're designed to be used as literally or metaphorically as you see fit. The list below is all the prompts with some of the possible interpretations. Some of the words overlap. The prompts with a star next to them are useful enough to have two or more cards if you're using it as a deck.
- Addiction: whether to be lived with, defeated, or struggled with; metaphorical, physical, mental
- * Adversary: a temporary enemy, a rival, the antagonist, recurring enemy; a setback or obstacle to be overcome - bad weather, crime, a time restraint...
- Age: mental age, stage of life, geological age, rapid aging, age differences, antique, new
- * Ally / Companion: a true friend, a traveling mate, a classmate, advice, a pet, spouse, fair weather friend, or false friend...
- * Attack / Defense: mental defenses, strategy, a random encounter, crime, threats, abuse; from the enemy or hero
- * Body: fatigue, strength, physical effort, corpse, student body, injury, disability, physical skills or attacks
- * Chance: an opportunity, luck, a game, random chance for good or ill
- Cold: ice, snow, subzero, the illness, winter, cold of space, relief from heat
- Creature: animal, non-human, robot, pet, mascot, pest, alien, monster
- Darkness / Light: evil, night, darkness, murkiness of thought or strategy, good, revelation, daylight, artificial light, elemental users, space, stars
- Death: for who, how, what purpose, how many? Actual, faked, not quite, or metaphorical?
- * Disaster: apocalypse, natural disasters, major setbacks,
- * Discovery: reason for story, new tools, abilities, information, invention, thing or place found
- Dream: daydream, nightmare, something to work toward, unreachable, desire, covet
- Earth: the planet, any planet, the element, strength, dirt, mountains, cave, earthquake, stability, clay, pottery
- Electricity: makes things work, lightning, power, relationship sparks, a bright idea, electronics
- * Escape: running away or getting away; temporary or true; a plan or goal to; mental escape, escapism,
- Family: supportive, dysfunctional, abusive, adopted, metaphorical, found, as close as, biological, extended or nuclear, marriage, birth
- * Fate / Future: destiny, doom, future events, predictions, prophecy; inevitable, to be fought, to be accepted; is it binding or inconsequential?
- Fire: wild fire, camp fire, house fire, arson, firing squad, warmth, anger, passion, romance
- God: true, false, one, many, ultimate power, miracles, avatars, incarnations, angels
- Government: red tape, bureacracy, power, methods, help, government agents, spies, police, secret agents, loopholes, paperwork
- * Growth: additional problems, additions to the group, building, new skills or tools, physical or mental growth, cancer, weeds
- Heaven / Paradise: utopia, goal, comfort, rest, happiness, bliss, Eden, good, god, Olympus, Asgard, Valhalla, angels, nirvana, afterlife, beautiful place, holiness, myth, ejected from
- Hell: dystopia, suffering, torture, demons, devil, inferno, chaos, mischief, devilment, sin, exaggeration, hyperbole
- Honor / Morality: obligations, code of conduct, dishonor, ethics, differing morals, connections with people
- Illusion: fraud, disguise, trick, legerdemain, lie, false friend, magic, gimmick, hack
- Innocence: civilians, lack of knowledge, elders, children, lack of experience, naivete, or lack of innocence
- Justice: karma, true justice, goal, ideal, court room, detention, police
- * Key: a solution or physical key, a key piece of the puzzle, a clue, final element, something important
- * Loss: life, of limbs, resources, allies, freedom, money, love; defeat
- Love: friendship, platonic, sex, family, a crush, lust, conquers all, Valentine's day, femme fatale
- Magic: miracle, true magic or sleight of hand, trickery, occultism, witchcraft, wizardry, deus ex machina, as good as, sudden help
- Medicine / Drugs: hospital, doctors, nurse, care, illness, injury, surgery, comfort, vetinarian, illegal drugs, drug trade
- Mercy: relief, comfort, mercy killing, begging for
- * Mind: a decision, telepathy, thinking through ideas, brainstorming, intelligence, thought, strategy, ignorance, out-thinking, mental blinders, mental illness, will, tactics
- * Misunderstanding: of the hero, by the hero, a delay or major incident
- Monster: a horrible person or beast, misunderstand creature, bigotry
- Obsession: feud, hate, letting go, renewing, forgiving, compulsion
- * Path / Travel: moving from one place to another, voluntary or non-? plan, route, map
- Punishment: abuse, justice done, unfair, prison, jail, karma, time out
- Reconciliation / Redemption: between friends or family, a recovery of esteem, the redemption of a character, an event turing from bad to good
- * Rescue / Recovery: comfort, help, assistence, rest, from illness or injury; a recovered skill, item, or memory; savior
- Resources / Money: money, food, fuel; lack of or in excess; to be bought, bartered, sold, stolen; natural resources, banks, national economies
- Reversal: traitor, double agent, change of weather, change of plan, change of direction, setback, revision, duplication, redo
- School / Education: college, grade school, school of hard knocks, technical skill, apprenticeship, self-improvement, trade school, learning a new skill, insight, or background information
- Science: at any level, mad science, an advancement of technology or skills, alchemy, good or bad, weapons, vehicles, computers, technobabble, chemistry, physics, biology
- Sex: gender or horizontal intrigue; as a tool, a way to pass time, a way to build relationship; porn, to further plot
- Sky: flight, wind, weather, heavens, flight, space, air, mental fog, airhead, lack of air, head in the clouds, asthma...
- Soul / Spirit: death, ghosts, switched identities, soul mates, something to sell or buy, a change of heart, renewed strength or ideals, fighting spirit, school spirit, alcohol, supernatural
- Space: emptiness, vacuum, void, room, open space, space travel, lack, gap, private area, enclosed area
- Superstition / Custom: silly custom or life-saving? Or a customization of items or skills or...? as an obstacle, religion, ritual, holidays
- * Time: lack of, deadline, time travel, abundance of, planning, schedule, waiting, meeting, timing
- * Tool / Technology: a handyman, technology at any level, weapons, vehicles, experts, skills, useful people, creating or forging, invention
- * Transformation / Revelation: the denouement, revealing events, mysteries, or identities; removing of disguise; a mental, physical, metaphorical, or sociological change
- * Wall / Tower: an obstacle or refuge, castle, town, home, siege, stubborness, prison, defenses, dead-end, mental defenses, refusal, something to climb, something to overcome
- Water: rivers, oceans, floods, rain, something to drink, abundance or over-abundance, a symbol of change, defense, flow
- * Weakness / Illness: injury, fatigue, disability, stress, sickness, surgery, wounds, mentall illness; a lock of skills, strength, resources, or allies; chemical imbalance, failure, angst, drugs
- Weapon: lethal or non, metaphorical
- Wood: plants, trees, forests, knock on, furniture, environment, wilderness, unexplored territory, building out of, fence
Re: Go you!
Date: 2021-12-28 12:41 pm (UTC)Re: Go you!
Date: 2021-12-30 05:53 am (UTC)Re: Go you!
Date: 2021-12-30 07:13 pm (UTC)